![]() ![]() Starting with the fact that each species has a distinctive tongue, we can already see that the sound is great. Startopia's features allow for some replay of the game. It's more freedom than what's usually seen in real time strategy titles, which is good, since the missions are fairly short and are disguised training missions. The frequency of random events, such as quakes and suicidal bombers, can also be altered. You can fully customize each game, and decide to determine the winner based on cash, points, territories, or research. ![]() The beef of Startopia is its skirmish mode, both single player and online: they play exactly the same. You will eventually instinctively know which creatures perform what actions, thanks to the wonderful missions. The missions are actually very well done, and cover each of the species that you will encounter. However, the missions actually are training missions, because not much information is really given in the manual, and if you start in the skirmish games right after installation, you'll be so very lost. Startopia follows the standard form of real time strategy games, in that it offers both missions and skirmish mode. So, will Startopia put the International Space Station to shame, or burn in the atmosphere like so many Skylabs of the past? ![]() It's a SimCity in space, with aliens replacing those insufferable Sims. Nevertheless, we have Startopia, where you get to outfit a space station and appease all the little beings which happen upon your humble abode. Could there be any more of a perfect combination? Probably.
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